Is there any way to stop Nvidia Shader Cache from deleting the saved cache files itself? You’ve been asking for it for ages, and german77 delivers. Looks like you're using new Reddit on an old browser. With this change, keyboard players can now “drift” the emulated analog stick to get any angle, not just the fixed eight directions you can get by pressing key combinations. Press question mark to learn the rest of the keyboard shortcuts. By stubbing both SetNpadCommunicationMode and GetNpadCommunicationMode, german77 made Borderlands: Game of the Year Edition and Borderlands 2: Game of the Year Edition playable! While we are speaking about epicboy, he also improved the quality of the NVDEC video decoder, by queueing all frames and cleaning up the code.
The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Ultimate and right before the world map and tutorial videos play in Super Mario Odyssey (the videos also play much more smoothly). Quality of life fixes are always welcome. The processor, however, does not understand these high-level instructions, so they are converted into a set of more elemental operations in binary called machine code, which is directly compatible with the hardware of the system. As an extra gift for keyboard users, german77 also added support for better analog emulation with keyboard inputs. german77 tweaked the rumble amplification function, making it more linear and less aggressive. Yuzu is an extremely remarkable emulator that can run … Similar results have been observed across other titles. This effort took over 10000 lines of code, fixing graphical bugs in numerous games and improving performance along the way. Rodrigo managed to solve the issue by improving the shader cache.
This provides full control over the life cycle of the emulated system, allowing among other things, faster game boot times, and maybe more importantly, forcing the devs to keep up cleaner code, which is easier to maintain in the future. Expected soon-ish are the Compute Texture Decoders which will leverage the compute shader capabilities of GPUs to decode the texture formats handled by the Nintendo Switch games.
tweaked the rumble amplification function. There are limitations listed in the Pull Request that we will continue to work on.
b4823fb is the first commit While the game is running the disk shader cache works like this: When a new shader is found and it's not stored, save it in a transferable file. yuzu used to be able to run a single global system instance, but with this change, yuzu can now create as many emulated instances as needed, all separate from each other. i just tried to turn async off and deleted the shader … Reworked GPU buffer cache is now more accurate and faster, which lead to fixes in Super Smash Bros. If it opens the directory then you're fine but if it doesn't then you need to rename it Ace9100 December 2, 2019, 10:01pm #4. Do you need a hand? Exactly the same spot (Xenoblade Chronicles 2) By implementing RendererInfo into yuzu’s audio emulation, ogniK solved the softlocks affecting the credit sequence in Animal Crossing: New Horizons and the softlocks in several areas of The Legend of Zelda: Link's Awakening.
These programs basically consist of a series of statements that will be carried out by the processor in sequential order to accomplish different tasks. For Soup: Yeah, yuzu seems to use about 40% for me (I have a quad core - 8 thread i7-6820HK), maybe because of its … No, there is no shader caches for vulkan implemented yet as far as I know. He implemented the missing alpha test culling feature from Vulkan, resolving transparency related rendering bugs. Please merge #2098 and #2156 before merging this PR. Yuzu has always been unstable when stopping emulation, and there are several reasons for this.